Haven't watched any of those movies, so I can't say anything about the technical quality of those scenes. To give you an idea of Yoo’s chops, he worked on Elsa’s dress transformation in Frozen, portal magic in Big Hero 6, and the pixelated destruction of Sugarland in Wreck It Ralph." Prior to Apple, he worked as an engineer at Thatgamecompany and as a FX animator at Walt Disney Animation Studios. " In fact, after playing Persona 5, Persona 4 Golden, and Persona 3 FES, Eternights’ developer quit their job as a technical artist at Apple to pursue making their game." On the other hand, i wouldn't have recommended quitting your probably stable job (i mean maybe it wasn't and i'm just bullshitting here). Ngl, when i read "I quit my job to make this Persona inspired game", i ended up having the same thoughts. Overall, it clicked, and DS2 is the best point of reference I have for modern Persona (as I barely engaged with FE Three Houses). And even when I didn't, it didn't feel like the game was dragging, each event not being that long and the story events themselves consuming 30 minutes of the 8 AM-12 AM at most schedule. Usually when it was possible, I did the minimum of non-story events, and left myself with a glut of bonding time at the end of each day. You were sometimes given the choice to view a few more optional events before being forced to continue the story, but you didn't have to. It wouldn't take more than like 2-4 character bonding events before the next story one appeared. Except, the game takes place over seven days with each event taking up 30 minutes ingame (with thankfully no life sim elements or social skills).
#Grimgrimoire tv tropes free
That wasn't a problem with Devil Survivor 2, which people have called "Persona-lite" and I very much love.ĭS2 sometimes forced you to spend some free time before the next story event would happen.
This is one of the main factors why Persona 5(R) was such a tremendous slog, because you were forced to wait, you could not progress at your own pace. The big problem with Persona calendar system is the importance placed on several specific days. I also need to get back to Haven, but that is complicated for me. Given the sheer power of Micro & Sony, I see the potential for them to abuse their leverage and mandate a paltry payment to the powerless indie devs. How much did Microsoft/Sony pay them as a lump sum? And how many sales of the game would be necessary to match or surpass the subscription lump sum. The other bit of evidence I need to be thoroughly convinced Game Pass & PS+ can hurt devs is for a few developers to provide me with numbers. However, this article leaves out the possibility somebody played the game on a subscription and then later picked it up on Steam. But, this is the first time I'm getting some details on subscription services being bad for the developers.
I've heard Game Pass and PS+ are bad b/c eventually subscription prices will be gouged upwards. Still diversity in smut is a good thing! I get tired of seeing all the straight male trash that shows up on Steam and the eShop. But, I don't think it's for me, I prefer different aesthetics and body types. Sounds raunchier than I expected for a Switch game. Not sure it was a good idea to pick someone who never really played a visual novel before and turns out not to like the genre. Will get it on Steam anyhow, I won't have the patience to wait. One last thing on Eternights- the man behind it said it's a timed exclusive, Switch and Xbox ports will come later.